



The "All-In" aspect of the deck refers to the fact that we don't really have the ability to recover from a board wipe, so we pretty much just have to play like our opponent never has an Anger of the Gods or Pyroclasm and hope for the best. For Shamans, it just so happens that their competitive advantage is flooding the board with creatures, which they can do better than pretty much any Modern deck outside of Affinity. When it comes to building tribal decks, my theory is that you look for the tribe's competitive advantage-what the tribe does better than any other tribe. As I mentioned in the intro, All-In Shaman is an extremely aggressive tribal deck that looks to put the opponent under intense pressure by Turn 3 or 4 and hope they don't have one of a few specific answers to ruin our plans.
